*Added "default" wave button to first 15 waves on the wave configuration screen.
*Config file comes already set up with default 15 waves.
*Fixed DeactivateSpawnProtection log errors.
*Added descriptions for all stock monsters. Added an in-game "InvasionPro Hud" button. The new button appears at the bottom of the in-game menu when you press "Esc".
*Added "Max Lives" option to each wave. This is a per wave feature.
Start in third person option on the HUD configuration menu
Enabled third person aiming. Third person aiming can be enabled from the main configuration menu
There is no time limit on this game type
Spawn protection not broken by firing weapon
Can spectate monsters
Monsters team score added to the scoreboard
Waves hold 30 different monster species instead of 16
Wave names available
Option to enable player and/or monster regeneration - MutRegen forces monster regen regardless
Can specify amount of health regenerated per second
You can enable balancing of maximum monsters based on number of players
Bosses have been included
Can set a wave to be a boss wave, only the selected boss will spawn
A fallback boss option has been added in case the main boss cannot spawn for whatever reason
Sharing of boss score award points between the team Boss species can be configured
Boss name can be configured
Boss health and maximum health can be configured
Boss score award can be configured
Boss ground, air and water speed can be configured
Boss jumpZ, draw scale, collision size and prepivot can be configured
Boss gib size and amount can be configured
Option to randomize certain boss settings included
Preload monster option added, if selected, textures will be precached and meshes will be loaded
HUD: Visual loading bar indicates the progress of loading
Team Necromancy option, when enabled a percentage of adrenaline earned is added to the team pool
Option to set the maximum amount of team adrenaline and how much a group resurrection costs
Option to specify the percentage of adrenaline added to the pool
HUD: Visual team necro pool icon, indicating amount and player being resurrected
Players are alerted of resurrections
Option to disable the berserk combo included
Option to disable the invisibility
combo included
Option to disable the defensive combo included
Option to disable the speed combo included
Option to remove health vials from the map
Option to remove health packs from the map
Option to remove adrenaline from the map
Option to remove super pickups from the map
Option to remove weapons from the map
Option to remove ammunition from the map
Option to remove weapon lockers from the map
HUD: Monster counter added to the HUD which indicates how many monsters are left alive
Option to specify a sound to play when you kill a monster
Audible preview of sound made available in the main configuration menu
Monster stats added to the game, these stats display information about
your server such as number of spawns
HUD: Player list added to the HUD, the list displays health information and an icon indicating the currentcombo
Waves no longer hang
Mutate nextwave command added for admins and instant action to force a new wave
Team score goal removed from game. The game ends when the invasion has been successfully repelled
Monsters will no longer attack the wrong targets. Hostile monsters only attack players and pets.
Added a fix for the Nali Rabbit & Cow. They no longer attract monsters to them
If player dies and was in god mode, god mode is disabled preventing the invincible bug
InvasionPro game type made to appear under the Invasion tab on the server browser
Built in a simple monster viewer, complete with animations
Added pan, home, zoom, rotate, pause, play and wireframe options to the monster viewer
Improved bot custom combo support by simplifying their options, use a mutator to add the combo
Monster configuration screen included
Monsters ground, air and water speed as well as JumpZ can be configured
Monsters damage, gib size and gib amount can be configured
Option to enable monsters to spawn with random health, speed and size added
Monsters score award, regeneration health max, draw scale, collision size and prepivot can be configured
Monster Biographical information added to the configuration screen
Designed an Edit Mode for the configuration screens, allowing real-time
previews of monster collision cylinder
Added a Copy & Paste feature to enable Monster to Boss property pasting
Available animation list added to the monster configuration screen, configure additional anims in .ini file
Created 10 custom radars for the invasion
Created 5 custom radar pulses for the invasion Radar and other HUD
settings included colors of radar and beacons can be configured
Fixed gasbag walk animations which caused major log errors
Friendly monsters (and petz) appear the same color as players on the radar