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    Главная » Файлы » Unreal Tournament 2004 » Патчи и режимы

    InvasionPro v1_3 1.3
    03.01.2011, 16:45
    Game Features & Notes:
    *Latest Version Changes *

    • *Improved UT2004RPG compatibility
    • *Improved InvasionCommands compatibility.
    • *Improved BossWaves compatibility, (BossWavesv1_6).
    • *Added "default" wave button to first 15 waves on the wave configuration screen.
    • *Config file comes already set up with default 15 waves.
    • *Fixed DeactivateSpawnProtection log errors.
    • *Added descriptions for all stock monsters. Added an in-game "InvasionPro Hud" button. The new button appears at the bottom of the in-game menu when you press "Esc".
    • *Added "Max Lives" option to each wave. This is a per wave feature.
    • Start in third person option on the HUD configuration menu
    • Enabled third person aiming. Third person aiming can be enabled from the main configuration menu
    • There is no time limit on this game type
    • Spawn protection not broken by firing weapon
    • Can spectate monsters
    • Monsters team score added to the scoreboard
    • Waves hold 30 different monster species instead of 16
    • Wave names available
    • Option to enable player and/or monster regeneration - MutRegen forces monster regen regardless
    • Can specify amount of health regenerated per second
    • You can enable balancing of maximum monsters based on number of players
    • Bosses have been included
    • Can set a wave to be a boss wave, only the selected boss will spawn
    • A fallback boss option has been added in case the main boss cannot spawn for whatever reason
    • Sharing of boss score award points between the team Boss species can be configured
    • Boss name can be configured
    • Boss health and maximum health can be configured
    • Boss score award can be configured
    • Boss ground, air and water speed can be configured
    • Boss jumpZ, draw scale, collision size and prepivot can be configured
    • Boss gib size and amount can be configured
    • Option to randomize certain boss settings included
    • Preload monster option added, if selected, textures will be precached and meshes will be loaded
    • HUD: Visual loading bar indicates the progress of loading
    • Team Necromancy option, when enabled a percentage of adrenaline earned is added to the team pool
    • Option to set the maximum amount of team adrenaline and how much a group resurrection costs
    • Option to specify the percentage of adrenaline added to the pool
    • HUD: Visual team necro pool icon, indicating amount and player being resurrected
    • Players are alerted of resurrections
    • Option to disable the berserk combo included
    • Option to disable the invisibility
    • combo included
    • Option to disable the defensive combo included
    • Option to disable the speed combo included
    • Option to remove health vials from the map
    • Option to remove health packs from the map
    • Option to remove adrenaline from the map
    • Option to remove super pickups from the map
    • Option to remove weapons from the map
    • Option to remove ammunition from the map
    • Option to remove weapon lockers from the map
    • HUD: Monster counter added to the HUD which indicates how many monsters are left alive
    • Option to specify a sound to play when you kill a monster
    • Audible preview of sound made available in the main configuration menu Monster stats added to the game, these stats display information about your server such as number of spawns
    • HUD: Player list added to the HUD, the list displays health information and an icon indicating the currentcombo
    • Waves no longer hang
    • Mutate nextwave command added for admins and instant action to force a new wave
    • Team score goal removed from game. The game ends when the invasion has been successfully repelled
    • Monsters will no longer attack the wrong targets. Hostile monsters only attack players and pets.
    • Added a fix for the Nali Rabbit & Cow. They no longer attract monsters to them
    • If player dies and was in god mode, god mode is disabled preventing the invincible bug
    • InvasionPro game type made to appear under the Invasion tab on the server browser
    • Built in a simple monster viewer, complete with animations
    • Added pan, home, zoom, rotate, pause, play and wireframe options to the monster viewer
    • Improved bot custom combo support by simplifying their options, use a mutator to add the combo
    • Monster configuration screen included
    • Monsters ground, air and water speed as well as JumpZ can be configured
    • Monsters damage, gib size and gib amount can be configured
    • Option to enable monsters to spawn with random health, speed and size added
    • Monsters score award, regeneration health max, draw scale, collision size and prepivot can be configured
    • Monster Biographical information added to the configuration screen Designed an Edit Mode for the configuration screens, allowing real-time previews of monster collision cylinder
    • Added a Copy & Paste feature to enable Monster to Boss property pasting
    • Available animation list added to the monster configuration screen, configure additional anims in .ini file
    • Created 10 custom radars for the invasion
    • Created 5 custom radar pulses for the invasion Radar and other HUD settings included colors of radar and beacons can be configured
    • Fixed gasbag walk animations which caused major log errors
    • Friendly monsters (and petz) appear the same color as players on the radar

    Категория: Патчи и режимы | Добавил: Chiana | Теги: UT2004, моды, Новые возможности, UT2K4
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