Декабрьская Beta версия редактора UDK с помощью которого можно создавать игры, оружие, технику и т.п. на движке Unreal engine 3!
UDK (Unreal Development Kit) стал доступен для бесплатного скачивания и опять же бесплатного использования для некоммерческих целей.
UDK включает различные инструменты разработки (например UnrealEd), пакет лицевой анимации, редактор растительности и пр.
NEW!iOS Support
Brand new features and content that users will immediately notice are:
Build levels, visually script gameplay events and add visual effects for mobile applications using the Unreal Editor and its major tools, including Unreal Kismet, Unreal Cascade and Unreal Matinee.
Superior rendering features for mobile development, including Unreal Lightmass global illumination accelerated by Unreal Swarm distributed computing.
The full source and content for the "Epic Citadel” App, plus an additional castle demo map.
UDK Remote:
A handy tool that enables iOS devices to serve as wireless
controllers with full touch and tilt functionality for testing games on
the computer.
New Unreal Frontend system compiles scripts and deploys builds for multiple platforms with the simple click of a button.
Mobile Previewer: Preview your application locally using a fully feature OpenGL ES 2.0 renderer with mobile input simulated.
One-click Deployment: Easily deploy your application from the Unreal Editor to your iOS device with only one click.
Next-gen Mobile Graphics: UDK's
highly optimized mobile renderer has support for per-pixel lighting,
environment mapping, precomputed visibility and more! And of course,
Unreal Lightmass computes stunning light and shadows to bring your
scene to life.
Unreal Kismet Visual Scripting:
Artists and level designers can string together actions, inputs and
events in Unreal Kismet to dictate how the world flows and how the
player interacts without having to touch a single line of code.
iOS Feature List
Base UE3 Features
Highly shippable, proven engine core
Unreal Editor: Almost entire editor is supported
Unreal Lightmass: Global illumination, ambient occlusion and more
Unreal Swarm for distributed lighting builds
UnrealScript dynamic scripting language
Unreal Kismet visual scripting
Pathfinding and navigation meshes
Unreal Matinee cinematics tools
Unreal Cascade particle designer
Mesh painting tools
Canvas-based UI rendering
Unreal Content Browser asset manager
Full support for Autodesk FBX file format
Unreal animation system (AnimTrees, additive animations, blending, etc.)
Play In Editor, one-click game preview
Real-time inverse kinematics
BSP level construction system
Crowd system
Level-Of-Detail systems, including Massive LOD
Performance and memory profiling tools
Mesh simplification tool
Texture unwrapping and LOD generation tools
Perforce source control support
Physics and collision systems
Unreal Frontend tool for launching/packaging your game
Unreal Console lets you connect to mobile apps, issue commands and view logs
64-bit tools allow for huge data sets
Mobile
Portrait and landscape modes fully supported
Multi-touch control support including tilt/gyroscope
Touch-based look controls, gesture support
New mobile "input zone" system
Unreal Kismet and UnrealScript support for mobile input
Mobile input emulation on PC
Basic UI system based on canvas, with simple buttons/sliders
Movie playback
Engine
Fast performing iOS game engine
Level streaming with asynchronous loading
Share assets between multiple platforms
Mobile shader precaching/warming for hitch-free gameplay
Unreal Lightmass normal map baking
Precomputed Visibility system with Unreal Matinee path support
Cooker generates optimized minimum set of shaders based on game usage
Sound and music playback using OpenAL
3D sound spatialization (stereo output)
Asynchronous music streaming
Tools
Mobile Previewer for PC with nearly 1:1 graphics preview
UDK Remote for previewing mobile input on PC using iOS device
Movie generation tools with authentic mobile-style graphics
Capture screenshots and movies from device
Preview iOS device resolutions, system settings and landscape/portrait from editor
Graphics
State of the art graphics features on mobile
Flexible material system generates highly optimized OpenGL ES2 shaders
Real-time shadows (planar)
Particle systems
Bump offset mapping
Skeletal animation
Shading
Real-time per-pixel lighting
Normal mapping
Specular lighting, including per-pixel specular
Dynamic lighting (movable, animated lights)
Animated materials
Translucency, opacity masks
Rim lighting
Fresnel effects
Texture blending
Vertex coloring (paintable meshes)
Emissive lighting
Vertex deformation (foliage, cloth rendering)
Environment mapping
Baked ambient occlusion (skeletal meshes)
Water surface effects
Masking for emissive, environment maps, rim lights and more
Decals
Static mesh rendering
Non-uniformly scaled objects
Automatic Texture Flattening tool
Atmospheric fog
Tools
New Unreal Frontend UI
UFE now supports multiple profiles. A profile is a
collection of settings for cooking, syncing, and launching that makes
switching between projects and configurations a breeze.